Total Battle · Offline toolkit

Epic chest economics

Plan your revives. Know your expected return. Your editable profiles stay in this browser.

1 · Choose your epic

2 · Revive plan

Use the same score units for norm and hit size. Accepts plain numbers, k, m, b, or t (trillion). Score per hit also determines the maximum points funded by chest gold.

3 · Clan chests

Enter the number of epic chests your clan earns that you can open. Each chest counts once; no membership split is applied.

Your expected result

Net expected goldAfter gold revival costs
Chests to cover 1 hitFor the selected revive mode
Chests to cover all hitsFor the same selected revive mode

Maximum points funded by chest gold

Uses all expected gold from your Clan Chest Count, before subtracting planned revives. Whole affordable hits × score per hit; these totals can exceed your norm.

Mercenary + monster revives only
Full gold revives

Mercenary + monster only uses their gold portion per hit and excludes revival of remaining troops. These are expected-gold budgets, not guaranteed payouts.

Compare revive costs

Both chest columns cover the same revive type: one hit versus your total hits.

Revive typeGold / hitChests for 1 hitChests for all hits
ResourceExpected / your chestExpected total for you

Expected values are long-run averages, not guaranteed payouts. Break-even counts round up to whole chests; real drops vary.

Formulas & assumptions

Expected resource per chest = drop percentage ÷ 100 × average amount per drop. Rates are used as entered, without normalization. Calculated hits = ceiling(clan norm ÷ score per hit). Total gold cost = hits × selected gold revive cost per hit. Net gold = Clan Chest Count × expected gold per chest − total gold cost. Chests to cover a cost = ceiling(cost ÷ expected gold per chest). Total chest requirements are calculated from total cost before rounding, rather than multiplying rounded one-hit requirements. For profiles with two chest sources and no known split, expected resources span the two source averages, and chest requirements span the corresponding break-even counts. Source returns are not added together for a single chest. A shared norm uses your average score per hit across both targets. Maximum funded points = floor(Clan Chest Count × expected gold per chest ÷ revive gold per hit) × score per hit. This uses the entire expected chest-gold budget and is independent of the selected revive mode or target norm. Alternative-currency revival costs are excluded.

Edit drop profile

Rates are percentages (11.6 means 11.6%). Averages are amounts per successful drop, not per chest. Blank fields mean unknown. Category controls the gold, silver, and dragon coin calculations.

DropCategoryRate %Average / dropUnit

Backups & help

Open this HTML in a modern browser. Changes save automatically when local storage is available. Keep JSON backups: browser storage can be cleared, private browsing may discard it, and file storage behavior varies by browser. Import replaces all profiles and settings after confirmation. The HTML download is the app; export JSON separately to preserve your current data.

Armageddon, Arachne, Ragnarok, Doomsday, Epic Chimera Squad, Epic Basilisk Squad, Shadow City, Epic Briareus Squad, and Epic Ashen Squad use your supplied data; other epic names are editable placeholders with no assumed drop data. No internet connection or account required.