01 / EVENT

Choose your epic

Manage epic profiles
02 / YOUR HIT

Revive & norm

Use the same score units for norm and hit size. Accepts plain numbers, k, m, b, or t (trillion). Score per hit also determines the maximum points funded by chest gold.

03 / CLAN RETURN

Clan chests

Estimate minimum chests from norms
Uses the clan norm by default. You can enter another target here.
Use 1 for your contribution only. Clan totals require the number of members meeting the norm.

The estimate updates automatically. Select manual entry to use an actual chest count. Each chest counts once; no membership split is applied.

YOUR PLAN / LIVE RESULTS

Your expected result

Hits requiredTo reach your clan norm
Net expected goldAfter gold revival costs
Chests to cover 1 hitFor the selected revive mode
Chests to cover all hitsFor the same selected revive mode

Maximum additional crypting penalty

For missing the entire clan norm

Additional to regular crypting requirements. Uses one member’s full norm and gross expected chest gold; no revive costs or clan member multiplier. Assumes each epic chest earned is available to the clan. Rounds up to whole level 35 epic crypt chests (1,000 crypting points each).

Maximum points funded by chest gold

Uses all expected gold from your Clan Chest Count, before subtracting planned revives. Whole affordable hits × score per hit; these totals can exceed your norm.

Mercenary + monster revives only
Full gold revives

Mercenary + monster only uses their gold portion per hit and excludes revival of remaining troops. These are expected-gold budgets, not guaranteed payouts.

Revive cost comparison & resource estimates

Compare revive costs

Both chest columns cover the same revive type: one hit versus your total hits.

Revive typeGold / hitChests for 1 hitChests for all hits
ResourceExpected / your chestExpected total for you

Expected values are long-run averages, not guaranteed payouts. Break-even counts round up to whole chests; real drops vary.

Formulas & assumptions

Expected resource per chest = drop percentage ÷ 100 × average amount per drop. Rates are used as entered, without normalization. Calculated hits = ceiling(clan norm ÷ score per hit). Total gold cost = hits × selected gold revive cost per hit. Net gold = Clan Chest Count × expected gold per chest − total gold cost. Chests to cover a cost = ceiling(cost ÷ expected gold per chest). Total chest requirements are calculated from total cost before rounding, rather than multiplying rounded one-hit requirements. For profiles with two chest sources and no known split, expected resources span the two source averages, and chest requirements span the corresponding break-even counts. Source returns are not added together for a single chest. A shared norm uses your average score per hit across both targets. Minimum clan chests = members × floor(points target per member ÷ points per chest). For Ragnarok with an unknown split, use members × max(0, floor(combined target ÷ common threshold) − 1) as a conservative lower bound. This assumes both supplied thresholds use the same units as the combined norm. Maximum funded points = floor(Clan Chest Count × expected gold per chest ÷ revive gold per hit) × score per hit. This uses the entire expected chest-gold budget and is independent of the selected revive mode or target norm. Alternative-currency revival costs are excluded.

PLAN AHEAD / SIDE BY SIDE

Compare clan norms

Try several targets side by side. Changes in parentheses are compared with your current norm.

Clan normHits requiredEstimated clan chestsExpected net goldPoints funded by chest gold

Chest counts are minimum estimates from each member meeting the norm. Net gold subtracts your own revive costs. Points funded use the selected revive mode. Ranges reflect the unknown Ragnarok chest mix.

Drop profile details

Rates are percentages. Averages are per successful drop; blank means unknown.

DropCategoryRate %Average / dropUnit

Backups & help

Open this HTML in a modern browser. Changes save automatically when local storage is available. Keep JSON backups: browser storage can be cleared, private browsing may discard it, and file storage behavior varies by browser. Import replaces all profiles and settings after confirmation. The HTML download is the app; export JSON separately to preserve your current data.

Armageddon, Arachne, Ragnarok, Doomsday, Epic Chimera Squad, Epic Basilisk Squad, Shadow City, Epic Briareus Squad, and Epic Ashen Squad use your supplied data; other epic names are editable placeholders with no assumed drop data. No internet connection or account required.