Plan your revives. Know your expected return. Your editable profiles stay in this browser.
Your expected result
Net expected goldAfter gold revival costs
Chests to cover 1 hitFor the selected revive mode
Chests to cover all hitsFor the same selected revive mode
Maximum points funded by chest gold
Uses all expected gold from your Clan Chest Count, before subtracting planned revives. Whole affordable hits × score per hit; these totals can exceed your norm.
Mercenary + monster revives only
Full gold revives
Mercenary + monster only uses their gold portion per hit and excludes revival of remaining troops. These are expected-gold budgets, not guaranteed payouts.
Compare revive costs
Both chest columns cover the same revive type: one hit versus your total hits.
Expected values are long-run averages, not guaranteed payouts. Break-even counts round up to whole chests; real drops vary.
Formulas & assumptions
Expected resource per chest = drop percentage ÷ 100 × average amount per drop. Rates are used as entered, without normalization. Calculated hits = ceiling(clan norm ÷ score per hit). Total gold cost = hits × selected gold revive cost per hit. Net gold = Clan Chest Count × expected gold per chest − total gold cost. Chests to cover a cost = ceiling(cost ÷ expected gold per chest). Total chest requirements are calculated from total cost before rounding, rather than multiplying rounded one-hit requirements. For profiles with two chest sources and no known split, expected resources span the two source averages, and chest requirements span the corresponding break-even counts. Source returns are not added together for a single chest. A shared norm uses your average score per hit across both targets. Maximum funded points = floor(Clan Chest Count × expected gold per chest ÷ revive gold per hit) × score per hit. This uses the entire expected chest-gold budget and is independent of the selected revive mode or target norm. Alternative-currency revival costs are excluded.